The SimsIncoming LinksFebruary 25th, 2021Games like Zelda, The Sims, Minecraft, and the text-based adventures of Interactive Fiction offer good examples of this kind of abstraction.📙 Unit OperationsWill Wright has explained that some of the interaction design of The Sims is based on Scott McCloud's principles of comic design. McCloud argues that in comics, the reader fills in the spaces between the panels, projecting themselvesinto their reading and interpretation of the story.As a simulated model of daily life, The Sims makes certain decisions about what kinds of representations to include, and what to leave out. This "weakness" is also a strength, because it increases the game's possibility space.Talking about the inspiration for The Sims, Will Wright offers: